Ritik's Library
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abstractions
- Abstracting craft: the practiced digital hand — McCullough (1998)
ai_blue_pill
architecture
- The macleamy curve — Davis (2011)
bio-materials
- Shape-changing clay-dough: taking a material-oriented approach to 3d printing ceramic forms — Bell, Mcclure, Friedman-Gerlicz, Ta, Buechley (2024)
collaboration
- This is not a boundary object: reflections on the origin of a concept — Leigh Star (09/2)
- Designing looms as kits for collaborative assembly — Speer, Yankova, Huang, Rosé, Peppler, McCann, Orta Martinez (2025)
computer vision
- Random dot markers — Uchiyama, Saito (2011)virtual reality
- Sama: material-aware 3d selection and segmentation — Fischer, Georgiev, Groueix, Kim, Ritschel, Deschaintre (2024)computer science - computer vision and pattern recognitioncomputer science - graphics
- Deeplsd: line segment detection and refinement with deep image gradients — Pautrat, Barath, Larsson, Oswald, Pollefeys (2023)computer science - computer vision and pattern recognition
- 3d line mapping revisited — Liu, Yu, Pautrat, Pollefeys, Larsson (2023)computer science - computer vision and pattern recognition
- Structure-from-motion revisited — Schonberger, Frahm (6/20)
computing on earth
- A “constituency of intangibles”: walter lippmann’s plea for a better democracy — Bjørkdahl, Schudson (2024)
- Entanglement hci the next wave? — Frauenberger (2020)
- The progress of this storm: nature and society in a warming world — Malm (2020)
courses
- New ways of thinking about privacy — Dryzek, Honig, Phillips, Roessler (2009)
- “strongly recommended” revisiting decisional privacy to judge hypernudging in self-tracking technologies — Lanzing (9/20)
craft vs computation
- Structure-preserving editing of plates and volumes for laser cutting — Roumen, Apel, Kern, Taraz, Sharma, Schlueter, Johnson, Meier, Lempert, Baudisch (Octo)3d modelingcaddigital fabricationlaser cuttingpersonal fabrication
- Tools, tricks, and hacks: exploring novel digital fabrication workflows on #plottertwitter — Twigg-Smith, O'Leary, Peek (May )fabricationmaker culture
- The propensity of things: toward a history of efficacy in china — Jullien (1995)
- Throwing out conventions: reimagining craft-centered cnc tool design through the digital pottery wheel — Moyer, Bourgault, Frost, Jacobs (2024)
- When is it not craft?: materiality and mediation when craft and computing meet — Nitsche, Weisling (2019)
- Vibrant matter: a political ecology of things — Bennett (2010)
- Unfabricate: designing smart textiles for disassembly — Wu, Devendorf (2020)
- Productive frictions: moving from digital to material prototyping and low-volume production for design research — Wakkary, Lin, Mortimer, Low, Desjardins, Doyle, Robbins (2016)
- Things we could design: for more than human-centered worlds — Wakkary (2021)designphilosophy
- Spyn: augmenting knitting to support storytelling and reflection — Rosner, Ryokai (2008)
- Enabling personal computational handweaving with a low-cost jacquard loom — Albaugh, McCann, Yao, Hudson (2021)
- Param: leveraging parametric design in extended reality to support the personalization of artifacts for personal fabrication — Stemasov, Demharter, Rädler, Gugenheimer, Rukzio (2024)
- Understanding uncertainty in measurement and accommodating its impact in 3d modeling and printing — Kim, Guo, Yeh, Hudson, Mankoff (2017)
- Technical mentality: principles for hci research and practice — Benabdallah, Peek (2024)
- Excell: high expansion ratio moisture-responsive wooden actuators for diy shape-changing and deployable structures — Rae-Grant, Wang, Yao (2024)
- Demonstrating new materials, software, and hardware from the hand and machine lab — Bell, Friedman-Gerlicz, Gould, Mcclure, Gelosi, Bustos, Silva Lovato, Suina, Buechley (2024)
- Sketchpath: using digital drawing to integrate the gestural qualities of craft in cam-based clay 3d printing — Frost, Lee, Paek, Jacobs (2024)
- Drowning in triangle soup: the quest for a better 3-d printing file format — Louis-Rosenberg (2016)
- Integrated workflows: generating feedback between digital and physical realms — Gulay, Lucero (2019)
craft_grammars
- Finding the grammar of generative craft — He
- Making design tools like a weaver: four rules — Devendorf, Wu, Friske (06/2)
- How can shape grammar support creative making? — MacLachlan (2018)
- Making grammars: from computing with shapes to computing with things — Knight, Stiny (2015)computational model(s)design theoryperceptionreflective practiceshape grammar
- Multimodal dictionaries for traditional craft education — Zabulis, Partarakis, Bartalesi, Pratelli, Meghini, Dubois, Moreno, Manitsaris (2024)
- An approach to boat documentation: examples of photogrammetry vs. analogue recording — Leijonhufvud (2021)
- Designing instructions using self-determination theory to improve motivation and engagement for learning craft — Dhiman, Rovelo Ruiz, Ramakers, Leen, Röcker (May )
- Artisanal ethnography: notes on the making of ethnographic craft — Vannini, Vannini (2020)
- Coilcam: enabling parametric design for clay 3d printing through an action-oriented toolpath programming system — Bourgault, Wiley, Farber, Jacobs (2023)
- Imprimer: computational notebooks for cnc milling — Tran O'Leary, Benabdallah, Peek (Apri)
- Digitisation of traditional craft processes — Zabulis, Meghini, Dubois, Doulgeraki, Partarakis, Adami, Karuzaki, Carre, Patsiouras, Kaplanidi, Metilli, Bartalesi, Ringas, Tasiopoulou, Stefanidi (2022)
digital_materials
domain-specific CAD language
- Carpentry compiler — Wu, Zhao, Nandi, Lipton, Tatlock, Schulz (2019)
- A manufacturing-oriented intelligent cad-system — Melkanoff, Kamvar, Kops (1985)
expert-driven AI
- An ai system to help scientists write expert-level empirical software — Aygün, Belyaeva, Comanici, Coram, Cui, Garrison, Johnston, Kast, McLean, Norgaard, Shamsi, Smalling, Thompson, Venugopalan, Williams, He, Martinson, Plomecka, Wei, Zhou, Zhu, Abraham, Brand, Bulanova, Cardille, Co, Ellsworth, Joseph, Kane, Krueger, Kartiwa, Liebling, Lueckmann, Raccuglia, Wang, Chou, Manyika, Matias, Platt, Dorfman, Mourad, Brenner (2026)
extended reality
- Mixr: harvesting and recomposing geometry from real-world objects for in-situ 3d design — Faruqi, Tas, Caetano, Meniconi, Arslan, Sra, Du, Mueller, Dogan (2026)
graph_theory_for_video
- Computational video editing for dialogue-driven scenes — Leake, Davis, Truong, Agrawala (July)adobe
- Automatic editing of footage from multiple social cameras — Arev, Park, Sheikh, Hodgins, Shamir (2014)adobe
- Tools for placing cuts and transitions in interview video — Berthouzoz, Li, Agrawala (July)adobe
- Quickcut: an interactive tool for editing narrated video — Truong, Berthouzoz, Li, Agrawala (Octo)adobe
- Graphcut textures: image and video synthesis using graph cuts — Kwatra, Schodl, Essa, Turk, Bobickadobe
- Video textures — Schödl, Szeliski, Salesin, Essa (2000)adobe
improv
- Plans, takes, and mis-takes — Thibeault, Powell, Levitin
knitting
- Quilt: supporting modular design of machine-knitting programs — Hester, Law, Hofmann (2025)
malleable_software
- Making abstraction concrete: a design space and interaction model of abstraction in interactive systems — Min, Suh, Hollan, Xia (2026)fos: computer and information scienceshuman-computer interaction (cs.hc)
- Malleable software: restoring user agency in a world of locked-down apps
- A dose of hope for the future — ProductNow
- A peek at patchwork progress
material_aware
- Ardw: an augmented reality workbench for printed circuit board debugging — Chatterjee, Pforte, Tng, Salemi Parizi, Chen, Patel (2022)
- Wild wood gridshells: mixed-reality construction of nonstandard wood — Cousin, Alkhayat, Pearl, Dewart, Mueller (2023)augmented reality and fabricationmaterial assembly and manufacturingmaterial upcyclingstructural design
- Xr-penter: material-aware and in situ design of scrap wood assemblies — Iyer, Dogan, Larsson, Igarashi (2025)computer science - human-computer interaction
non-linear workflows
- Stitchflow: enabling in-situ creative explorations of crochet patterns with stitch tracking and process sharing — Marciniak, Lertjaturaphat, Bianchi (2025)
path_taking
- Lines: a brief history — Ingold (2008)
qualitative_coding
- Understanding fraudulence in online qualitative studies: from the researcher's perspective — Panicker, Nurain, Ibrahim, Wang, Ha, Wu, Connelly, Siek, Chung (2024)
reclaimed_fabrication
repair
- Building ecologies: practicing care, adaptation and repair in architecture through continuous construction — Thomsen, Miller, Nielsen, Chiujdea (2026)
- Ending the depression through planned obsolescence — Vanderlip
steve_reading
- Material driven design (mdd): a method to design for material experiences — Karana, Barati, Rognoli (2015)
- Durable data models for for circular building practices in bio- based construction – the history stack — Tamke, Nelson, Akbari, Thomsen
- Shaping technology/building society: studies in sociotechnical change — Bijker, Law (2010)
- Considering fabrication in sustainable computing — Jones, Chen, Collinge, Xu, Schaefer, Landis, Bilec (2013)buildingscomputersfabricationintegrated circuitsmarket researchmonitoring
- (ch8) things we could design: for more than human-centered worlds — Wakkary (2021)
sustainability
- Soilsense: appropriating soil-based microbial fuel cells to create tangible interfaces — Min, Tsukakoshi, Xia, Withana, Sugiura (2025)
- Make making sustainable: exploring sustainability practices, challenges, and opportunities in making activities — Yan, Dhaygude, Peng (2025)
tengs
- Triboelectric nanogenerator/supercapacitor in-one self-powered textile based on ptfe yarn wrapped pdms/mno2nw hybrid elastomer — Mao, Li, Xie, Liu, Guo, Hu (2021)energy harvestingmno nanowirenanogeneratorspressure sensingsupercapacitor
TO READ
- Tunecatalogs: capturing the goldilocks zone by framing opportunistic tuning practices — Rakib, Torres (2025)
video_editing
- Video lens: rapid playback and exploration of large video collections and associated metadata — Matejka, Grossman, Fitzmaurice (2014)
- Vidcrit: video-based asynchronous video review — Pavel, Goldman, Hartmann, Agrawala (2016)
- Editing and cognition beyond continuity — Pearlman (2017)
- Micro-edits: computational support for fine-scale edits in film — Tran (2017)
- Documentary editing — Everett (2010)
- Computational video editing for dialogue-driven scenes — Leake, Davis, Truong, Agrawala (July)adobe
- Design galleries: a general approach to setting parameters for computer graphics and animation — Marks, Ruml, Ryall, Seims, Shieber, Andalman, Beardsley, Freeman, Gibson, Hodgins, Kang, Mirtich, Pfister (1997)
- Editduet: a multi-agent system for video non-linear editing — Sandoval-Castañeda, Russell, Sivic, Shakhnarovich, Caba Heilbron (2025)
- Precise duration control for video editing via llm scoring and constrained optimization — Leake, DiVerdi, Dontcheva (2026)
- Rankcut: a ranking-based llm approach to extractive summarization for transcript-based video editing — Shah, Leake, Chu, Weber, Becherer, Wermter (2026)
- Chunkyedit: text-first video interview editing via chunking — Leake, Li (2024)
Uncategorized
- Documentary storytelling for film and videomakers — Bernard (2004)
- In the blink of an eye: a perspective on film editing — Murch (2001)
- A path towards autonomous machine intelligence version 0.9.2, 2022-06-27 — LeCun
- A functional taxonomy of world models — Li (2026)
- A reflection on architectural research conducted — Passe
- The texan ideology — Fred Turner
- Design for descent: what makes a shape grammar easy to optimize? — Kodnongbua, Zhang, Sharp, Schulz (Dece)
- Shitsukan—understanding and manipulating material and quality perception — Nishida, Nishino (2026)
- The needfinding machine — Soro, Brereton, Roe, Martelaro, Ju (2019)